Rendering under the hood
You may have read in previous sections that Ratatui is a immediate mode rendering library. But what
does that really mean? And how is it implemented? In this section, we will discuss how Ratatui
renders a widget to the screen, starting with the Terminal
’s draw
method and ending with your
chosen backend library.
Introduction
To render an UI in Ratatui, your application calls the Terminal::draw()
method. This method
takes a closure which accepts an instance of Frame
. Inside the draw
method, applications can
call Frame::render_widget()
to render the state of a widget within the available renderable
area. We only discuss the Frame::render_widget()
on this page but this discussion about rendering
applies equally to Frame::render_stateful_widget()
.
As an example, here is the terminal.draw()
call for a simple “hello world” with Ratatui.
The closure gets an argument frame
of type &mut Frame
.
frame.area()
returns a Rect
that represents the total renderable area. Frame
also holds a
reference to an intermediate buffer which it can render widgets to using the render_widget()
method. At the end of the draw
method (after the closure returns), Ratatui persists the content of
the buffer to the terminal. Let’s walk through more specifics in the following sections.
Widget
trait
In Ratatui, the frame.render_widget()
method calls a Widget::render()
method on the type-erased
struct that implements the Widget
trait.
Any struct (inside Ratatui or third party crates) can implement the Widget
trait, making an
instance of that struct renderable to the terminal. The Widget::render()
method is the only method
required to make a struct a renderable widget.
In the Paragraph
example above, frame.render_widget()
calls the
Widget::render()
method implemented for Paragraph
. You can take a look at other widgets’
render
methods for examples of how to draw content.
As a simple example, let’s take a look at the builtin Clear
widget. The Clear
widget resets the
style information of every cell in the buffer back to the defaults. Here is the full implementation
for the Clear
widget:
In the Clear
widget example above, when the application calls the Frame::render_widget()
method,
it will call the Clear
’s Widget::render()
method passing it the area (a Rect
value) and a
mutable reference to the frame’s Buffer
. You can see that the render
loops through the entire
area and calls buf.get_mut(x, y).reset()
. Here we only use one of the many methods on Buffer
,
i.e. get_mut(x, y)
which returns a Cell
and reset()
is a method on Cell
.
Buffer
A Buffer
represents a rectangular area that covers the Terminal’s Viewport
which the
application can draw into by manipulating its contents. A Buffer
contains a collection of
Cell
s to represent the rows and columns of the terminal’s display area. As we saw in the Clear
example above, widgets interact with these Cell
s using Buffer
methods.
Here’s a visual representation of a Buffer
that is 12 Cell
s wide and 4 Cell
s tall.
In Ratatui, a Cell
struct is the smallest renderable unit of code. Each Cell
tracks symbol and
style information (foreground color, background color, modifiers etc). Cell
s are similar to a
“pixel” in a graphical UI. Terminals generally render text so that each individual cell takes up
space approximately twice as high as it is wide. A Cell
in Ratatui should usually contain 1 wide
string content.
Buffer
implements methods to write text, set styles on particular areas and manipulate individual
cells. For example,
buf.get_mut(0, 0)
will return aCell
with the symbol and style information for row = 0 and col = 0.buf.set_string(0, 0, "Hello World!", Style::default())
will renderhello world
into theBuffer
starting at row = 0 and col = 0 with the style set to default for all those cells.
These methods allow any implementation of the Widget
trait to write into different parts of the
Buffer
.
Every time your application calls terminal.draw(|frame| ...)
, Ratatui passes into the closure a
new instance of Frame
which contains a mutable reference to an instance of Buffer
. Ratatui
widgets render to this intermediate buffer before any information is written to the terminal and any
content rendered to a Buffer
is only stored in the Buffer
that is attached to the frame during
the draw
call. This is in contrast to using a library like crossterm
directly, where writing
text to terminal can occur immediately.
flush()
After the closure provided to the draw
method finishes, the draw
method calls
Terminal::flush()
. flush()
writes the content of the buffer to the terminal. Ratatui uses a
double buffer approach. It calculates a diff
between the current buffer and the previous buffer to
figure out what content to write to the terminal screen efficiently. After flush()
, Ratatui swaps
the buffers and the next time it calls terminal.draw(|frame| ...)
it constructs Frame
with the
other Buffer
.
Because all widgets render to the same Buffer
within a single terminal.draw(|frame| ...)
call,
rendering of different widgets may overwrite the same Cell
in the buffer. This means the order in
which widgets are rendered will affect the final UI.
For example, in this draw
example below, "content1"
will be overwritten by "content2"
which
will be overwritten by "content3"
in Buffer
, and Ratatui will only ever write out "content3"
to the terminal:
Before a new Frame
is constructed, Ratatui wipes the current buffer clean. Because of this, when
an application calls terminal.draw()
it must draw all the widgets it expects to be rendered to the
terminal, and not just a part of the frame. The diffing algorithm in Ratatui ensures efficient
writing to the terminal screen.
Conclusion
In summary, the application calls terminal.draw(|frame| ...)
, and the terminal constructs a frame
that is passed to the closure provided by the application. The closure draws each widget to the
buffer by calling the Frame::render_widget
, which in turn calls each widget’s render method.
Finally, Ratatui writes the contents of the buffer to the terminal.